x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}\mathsf{fma}\left(-\frac{2}{z \cdot 2 - \frac{1}{\frac{\frac{z}{t}}{y}}}, y, x\right)double f(double x, double y, double z, double t) {
double r329174 = x;
double r329175 = y;
double r329176 = 2.0;
double r329177 = r329175 * r329176;
double r329178 = z;
double r329179 = r329177 * r329178;
double r329180 = r329178 * r329176;
double r329181 = r329180 * r329178;
double r329182 = t;
double r329183 = r329175 * r329182;
double r329184 = r329181 - r329183;
double r329185 = r329179 / r329184;
double r329186 = r329174 - r329185;
return r329186;
}
double f(double x, double y, double z, double t) {
double r329187 = 2.0;
double r329188 = z;
double r329189 = r329188 * r329187;
double r329190 = 1.0;
double r329191 = t;
double r329192 = r329188 / r329191;
double r329193 = y;
double r329194 = r329192 / r329193;
double r329195 = r329190 / r329194;
double r329196 = r329189 - r329195;
double r329197 = r329187 / r329196;
double r329198 = -r329197;
double r329199 = x;
double r329200 = fma(r329198, r329193, r329199);
return r329200;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 11.6 |
|---|---|
| Target | 0.1 |
| Herbie | 1.0 |
Initial program 11.6
Simplified3.0
rmApplied associate-/l*1.0
rmApplied clear-num1.0
Final simplification1.0
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:herbie-target
(- x (/ 1 (- (/ z y) (/ (/ t 2) z))))
(- x (/ (* (* y 2) z) (- (* (* z 2) z) (* y t)))))