1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4\right) - 4 \cdot \frac{z}{y}double f(double x, double y, double z) {
double r168419 = 1.0;
double r168420 = 4.0;
double r168421 = x;
double r168422 = y;
double r168423 = 0.75;
double r168424 = r168422 * r168423;
double r168425 = r168421 + r168424;
double r168426 = z;
double r168427 = r168425 - r168426;
double r168428 = r168420 * r168427;
double r168429 = r168428 / r168422;
double r168430 = r168419 + r168429;
return r168430;
}
double f(double x, double y, double z) {
double r168431 = 4.0;
double r168432 = x;
double r168433 = y;
double r168434 = r168432 / r168433;
double r168435 = fma(r168431, r168434, r168431);
double r168436 = z;
double r168437 = r168436 / r168433;
double r168438 = r168431 * r168437;
double r168439 = r168435 - r168438;
return r168439;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))