1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, 0.25 - \frac{z - x}{y}, 1\right)double f(double x, double y, double z) {
double r160062 = 1.0;
double r160063 = 4.0;
double r160064 = x;
double r160065 = y;
double r160066 = 0.25;
double r160067 = r160065 * r160066;
double r160068 = r160064 + r160067;
double r160069 = z;
double r160070 = r160068 - r160069;
double r160071 = r160063 * r160070;
double r160072 = r160071 / r160065;
double r160073 = r160062 + r160072;
return r160073;
}
double f(double x, double y, double z) {
double r160074 = 4.0;
double r160075 = 0.25;
double r160076 = z;
double r160077 = x;
double r160078 = r160076 - r160077;
double r160079 = y;
double r160080 = r160078 / r160079;
double r160081 = r160075 - r160080;
double r160082 = 1.0;
double r160083 = fma(r160074, r160081, r160082);
return r160083;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019235 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))