x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r159454 = x;
double r159455 = r159454 * r159454;
double r159456 = y;
double r159457 = 4.0;
double r159458 = r159456 * r159457;
double r159459 = z;
double r159460 = r159458 * r159459;
double r159461 = r159455 - r159460;
return r159461;
}
double f(double x, double y, double z) {
double r159462 = x;
double r159463 = r159462 * r159462;
double r159464 = y;
double r159465 = 4.0;
double r159466 = r159464 * r159465;
double r159467 = z;
double r159468 = r159466 * r159467;
double r159469 = r159463 - r159468;
return r159469;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019235
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))