x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r120536 = x;
double r120537 = y;
double r120538 = r120536 * r120537;
double r120539 = z;
double r120540 = t;
double r120541 = r120539 * r120540;
double r120542 = r120538 + r120541;
return r120542;
}
double f(double x, double y, double z, double t) {
double r120543 = x;
double r120544 = y;
double r120545 = r120543 * r120544;
double r120546 = z;
double r120547 = t;
double r120548 = r120546 * r120547;
double r120549 = r120545 + r120548;
return r120549;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019235
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))