x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r119351 = x;
double r119352 = y;
double r119353 = r119351 * r119352;
double r119354 = z;
double r119355 = t;
double r119356 = r119354 * r119355;
double r119357 = r119353 - r119356;
return r119357;
}
double f(double x, double y, double z, double t) {
double r119358 = x;
double r119359 = y;
double r119360 = r119358 * r119359;
double r119361 = z;
double r119362 = t;
double r119363 = r119361 * r119362;
double r119364 = r119360 - r119363;
return r119364;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019235
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))