x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(y - x, 4 - 6 \cdot z, x\right)double f(double x, double y, double z) {
double r150173 = x;
double r150174 = y;
double r150175 = r150174 - r150173;
double r150176 = 6.0;
double r150177 = r150175 * r150176;
double r150178 = 2.0;
double r150179 = 3.0;
double r150180 = r150178 / r150179;
double r150181 = z;
double r150182 = r150180 - r150181;
double r150183 = r150177 * r150182;
double r150184 = r150173 + r150183;
return r150184;
}
double f(double x, double y, double z) {
double r150185 = y;
double r150186 = x;
double r150187 = r150185 - r150186;
double r150188 = 4.0;
double r150189 = 6.0;
double r150190 = z;
double r150191 = r150189 * r150190;
double r150192 = r150188 - r150191;
double r150193 = fma(r150187, r150192, r150186);
return r150193;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
Simplified0.2
Taylor expanded around 0 0.2
Final simplification0.2
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))