1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - x \cdot \frac{\frac{1}{y - z}}{y - t}double f(double x, double y, double z, double t) {
double r145618 = 1.0;
double r145619 = x;
double r145620 = y;
double r145621 = z;
double r145622 = r145620 - r145621;
double r145623 = t;
double r145624 = r145620 - r145623;
double r145625 = r145622 * r145624;
double r145626 = r145619 / r145625;
double r145627 = r145618 - r145626;
return r145627;
}
double f(double x, double y, double z, double t) {
double r145628 = 1.0;
double r145629 = x;
double r145630 = 1.0;
double r145631 = y;
double r145632 = z;
double r145633 = r145631 - r145632;
double r145634 = r145630 / r145633;
double r145635 = t;
double r145636 = r145631 - r145635;
double r145637 = r145634 / r145636;
double r145638 = r145629 * r145637;
double r145639 = r145628 - r145638;
return r145639;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied div-inv0.7
rmApplied associate-/r*0.7
Final simplification0.7
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))