x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r159678 = x;
double r159679 = y;
double r159680 = 4.0;
double r159681 = r159679 * r159680;
double r159682 = z;
double r159683 = r159681 * r159682;
double r159684 = r159678 - r159683;
return r159684;
}
double f(double x, double y, double z) {
double r159685 = x;
double r159686 = y;
double r159687 = 4.0;
double r159688 = r159686 * r159687;
double r159689 = z;
double r159690 = r159688 * r159689;
double r159691 = r159685 - r159690;
return r159691;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))