x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r194263 = x;
double r194264 = y;
double r194265 = r194264 - r194263;
double r194266 = z;
double r194267 = r194265 * r194266;
double r194268 = r194263 + r194267;
return r194268;
}
double f(double x, double y, double z) {
double r194269 = z;
double r194270 = y;
double r194271 = x;
double r194272 = r194270 - r194271;
double r194273 = fma(r194269, r194272, r194271);
return r194273;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))