x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r159296 = x;
double r159297 = y;
double r159298 = cos(r159297);
double r159299 = r159296 * r159298;
double r159300 = z;
double r159301 = sin(r159297);
double r159302 = r159300 * r159301;
double r159303 = r159299 - r159302;
return r159303;
}
double f(double x, double y, double z) {
double r159304 = x;
double r159305 = y;
double r159306 = cos(r159305);
double r159307 = 2.0;
double r159308 = pow(r159306, r159307);
double r159309 = 0.3333333333333333;
double r159310 = pow(r159308, r159309);
double r159311 = r159304 * r159310;
double r159312 = cbrt(r159306);
double r159313 = r159311 * r159312;
double r159314 = z;
double r159315 = sin(r159305);
double r159316 = r159314 * r159315;
double r159317 = r159313 - r159316;
return r159317;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.5
Applied pow1/316.5
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))