x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r127683 = x;
double r127684 = y;
double r127685 = sin(r127684);
double r127686 = r127683 * r127685;
double r127687 = z;
double r127688 = cos(r127684);
double r127689 = r127687 * r127688;
double r127690 = r127686 + r127689;
return r127690;
}
double f(double x, double y, double z) {
double r127691 = x;
double r127692 = y;
double r127693 = sin(r127692);
double r127694 = z;
double r127695 = cos(r127692);
double r127696 = r127694 * r127695;
double r127697 = fma(r127691, r127693, r127696);
return r127697;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))