x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -z \cdot \left(y \cdot 4\right)\right)double f(double x, double y, double z) {
double r110472 = x;
double r110473 = r110472 * r110472;
double r110474 = y;
double r110475 = 4.0;
double r110476 = r110474 * r110475;
double r110477 = z;
double r110478 = r110476 * r110477;
double r110479 = r110473 - r110478;
return r110479;
}
double f(double x, double y, double z) {
double r110480 = x;
double r110481 = z;
double r110482 = y;
double r110483 = 4.0;
double r110484 = r110482 * r110483;
double r110485 = r110481 * r110484;
double r110486 = -r110485;
double r110487 = fma(r110480, r110480, r110486);
return r110487;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))