x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r110744 = x;
double r110745 = y;
double r110746 = r110745 * r110745;
double r110747 = r110744 - r110746;
return r110747;
}
double f(double x, double y) {
double r110748 = x;
double r110749 = y;
double r110750 = r110749 * r110749;
double r110751 = r110748 - r110750;
return r110751;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))