\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
double r119305 = x;
double r119306 = y;
double r119307 = cos(r119306);
double r119308 = r119305 + r119307;
double r119309 = z;
double r119310 = sin(r119306);
double r119311 = r119309 * r119310;
double r119312 = r119308 - r119311;
return r119312;
}
double f(double x, double y, double z) {
double r119313 = x;
double r119314 = y;
double r119315 = cos(r119314);
double r119316 = r119313 + r119315;
double r119317 = z;
double r119318 = sin(r119314);
double r119319 = r119317 * r119318;
double r119320 = r119316 - r119319;
return r119320;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))