\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r162527 = x;
double r162528 = y;
double r162529 = sin(r162528);
double r162530 = r162527 + r162529;
double r162531 = z;
double r162532 = cos(r162528);
double r162533 = r162531 * r162532;
double r162534 = r162530 + r162533;
return r162534;
}
double f(double x, double y, double z) {
double r162535 = y;
double r162536 = cos(r162535);
double r162537 = z;
double r162538 = x;
double r162539 = sin(r162535);
double r162540 = r162538 + r162539;
double r162541 = fma(r162536, r162537, r162540);
return r162541;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))