x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r99574 = x;
double r99575 = y;
double r99576 = r99574 * r99575;
double r99577 = z;
double r99578 = t;
double r99579 = r99577 * r99578;
double r99580 = r99576 + r99579;
return r99580;
}
double f(double x, double y, double z, double t) {
double r99581 = x;
double r99582 = y;
double r99583 = z;
double r99584 = t;
double r99585 = r99583 * r99584;
double r99586 = fma(r99581, r99582, r99585);
return r99586;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))