x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r97450 = x;
double r97451 = y;
double r97452 = r97450 * r97451;
double r97453 = z;
double r97454 = t;
double r97455 = r97453 * r97454;
double r97456 = r97452 - r97455;
return r97456;
}
double f(double x, double y, double z, double t) {
double r97457 = x;
double r97458 = y;
double r97459 = t;
double r97460 = z;
double r97461 = r97459 * r97460;
double r97462 = -r97461;
double r97463 = fma(r97457, r97458, r97462);
return r97463;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))