\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r421104 = x;
double r421105 = y;
double r421106 = z;
double r421107 = t;
double r421108 = r421106 * r421107;
double r421109 = r421105 - r421108;
double r421110 = r421104 / r421109;
return r421110;
}
double f(double x, double y, double z, double t) {
double r421111 = x;
double r421112 = y;
double r421113 = z;
double r421114 = t;
double r421115 = r421113 * r421114;
double r421116 = r421112 - r421115;
double r421117 = r421111 / r421116;
return r421117;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.6 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.13783064348764444e131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))