x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r361072 = x;
double r361073 = y;
double r361074 = z;
double r361075 = r361073 * r361074;
double r361076 = r361072 - r361075;
return r361076;
}
double f(double x, double y, double z) {
double r361077 = x;
double r361078 = y;
double r361079 = z;
double r361080 = r361078 * r361079;
double r361081 = r361077 - r361080;
return r361081;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))