Average Error: 0.0 → 0.0
Time: 9.2s
Precision: 64
\[\frac{x - y}{z - y}\]
\[\frac{x - y}{z - y}\]
\frac{x - y}{z - y}
\frac{x - y}{z - y}
double f(double x, double y, double z) {
        double r382589 = x;
        double r382590 = y;
        double r382591 = r382589 - r382590;
        double r382592 = z;
        double r382593 = r382592 - r382590;
        double r382594 = r382591 / r382593;
        return r382594;
}

double f(double x, double y, double z) {
        double r382595 = x;
        double r382596 = y;
        double r382597 = r382595 - r382596;
        double r382598 = z;
        double r382599 = r382598 - r382596;
        double r382600 = r382597 / r382599;
        return r382600;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x}{z - y} - \frac{y}{z - y}\]

Derivation

  1. Initial program 0.0

    \[\frac{x - y}{z - y}\]
  2. Final simplification0.0

    \[\leadsto \frac{x - y}{z - y}\]

Reproduce

herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
  :name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
  :precision binary64

  :herbie-target
  (- (/ x (- z y)) (/ y (- z y)))

  (/ (- x y) (- z y)))