x + \left(y - x\right) \cdot \frac{z}{t}x + \left(\sqrt{\frac{\sqrt[3]{z} \cdot \sqrt[3]{z}}{\sqrt[3]{t} \cdot \sqrt[3]{t}}} \cdot \left(\left|\frac{\sqrt[3]{z}}{\sqrt[3]{t}}\right| \cdot \left(y - x\right)\right)\right) \cdot \frac{\sqrt[3]{z}}{\sqrt[3]{t}}double f(double x, double y, double z, double t) {
double r436323 = x;
double r436324 = y;
double r436325 = r436324 - r436323;
double r436326 = z;
double r436327 = t;
double r436328 = r436326 / r436327;
double r436329 = r436325 * r436328;
double r436330 = r436323 + r436329;
return r436330;
}
double f(double x, double y, double z, double t) {
double r436331 = x;
double r436332 = z;
double r436333 = cbrt(r436332);
double r436334 = r436333 * r436333;
double r436335 = t;
double r436336 = cbrt(r436335);
double r436337 = r436336 * r436336;
double r436338 = r436334 / r436337;
double r436339 = sqrt(r436338);
double r436340 = r436333 / r436336;
double r436341 = fabs(r436340);
double r436342 = y;
double r436343 = r436342 - r436331;
double r436344 = r436341 * r436343;
double r436345 = r436339 * r436344;
double r436346 = r436345 * r436340;
double r436347 = r436331 + r436346;
return r436347;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.1 |
|---|---|
| Target | 2.2 |
| Herbie | 1.0 |
Initial program 2.1
rmApplied add-cube-cbrt2.6
Applied add-cube-cbrt2.7
Applied times-frac2.7
Applied associate-*r*1.0
Simplified1.0
rmApplied add-sqr-sqrt1.0
Applied associate-*l*1.0
Simplified1.0
Final simplification1.0
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:herbie-target
(if (< (* (- y x) (/ z t)) -1013646692435.887) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) -0.0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z)))))
(+ x (* (- y x) (/ z t))))