\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r32702 = x;
double r32703 = y;
double r32704 = r32702 + r32703;
double r32705 = z;
double r32706 = 1.0;
double r32707 = r32705 + r32706;
double r32708 = r32704 * r32707;
return r32708;
}
double f(double x, double y, double z) {
double r32709 = x;
double r32710 = y;
double r32711 = r32709 + r32710;
double r32712 = z;
double r32713 = 1.0;
double r32714 = r32712 + r32713;
double r32715 = r32711 * r32714;
return r32715;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))