1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, 0.75 - \frac{z - x}{y}, 1\right)double f(double x, double y, double z) {
double r199693 = 1.0;
double r199694 = 4.0;
double r199695 = x;
double r199696 = y;
double r199697 = 0.75;
double r199698 = r199696 * r199697;
double r199699 = r199695 + r199698;
double r199700 = z;
double r199701 = r199699 - r199700;
double r199702 = r199694 * r199701;
double r199703 = r199702 / r199696;
double r199704 = r199693 + r199703;
return r199704;
}
double f(double x, double y, double z) {
double r199705 = 4.0;
double r199706 = 0.75;
double r199707 = z;
double r199708 = x;
double r199709 = r199707 - r199708;
double r199710 = y;
double r199711 = r199709 / r199710;
double r199712 = r199706 - r199711;
double r199713 = 1.0;
double r199714 = fma(r199705, r199712, r199713);
return r199714;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))