1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 2\right)double f(double x, double y, double z) {
double r252446 = 1.0;
double r252447 = 4.0;
double r252448 = x;
double r252449 = y;
double r252450 = 0.25;
double r252451 = r252449 * r252450;
double r252452 = r252448 + r252451;
double r252453 = z;
double r252454 = r252452 - r252453;
double r252455 = r252447 * r252454;
double r252456 = r252455 / r252449;
double r252457 = r252446 + r252456;
return r252457;
}
double f(double x, double y, double z) {
double r252458 = 4.0;
double r252459 = x;
double r252460 = y;
double r252461 = r252459 / r252460;
double r252462 = z;
double r252463 = r252462 / r252460;
double r252464 = r252461 - r252463;
double r252465 = 2.0;
double r252466 = fma(r252458, r252464, r252465);
return r252466;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019212 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))