x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r186649 = x;
double r186650 = y;
double r186651 = r186650 - r186649;
double r186652 = z;
double r186653 = r186651 * r186652;
double r186654 = r186649 + r186653;
return r186654;
}
double f(double x, double y, double z) {
double r186655 = x;
double r186656 = y;
double r186657 = r186656 - r186655;
double r186658 = z;
double r186659 = r186657 * r186658;
double r186660 = r186655 + r186659;
return r186660;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019212
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))