x \cdot \sin y + z \cdot \cos y
x \cdot \sin y + \left(z \cdot {\left({\left({\left(\cos y\right)}^{2}\right)}^{\frac{2}{3}} \cdot \sqrt[3]{{\left(\cos y\right)}^{2}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y}double f(double x, double y, double z) {
double r167907 = x;
double r167908 = y;
double r167909 = sin(r167908);
double r167910 = r167907 * r167909;
double r167911 = z;
double r167912 = cos(r167908);
double r167913 = r167911 * r167912;
double r167914 = r167910 + r167913;
return r167914;
}
double f(double x, double y, double z) {
double r167915 = x;
double r167916 = y;
double r167917 = sin(r167916);
double r167918 = r167915 * r167917;
double r167919 = z;
double r167920 = cos(r167916);
double r167921 = 2.0;
double r167922 = pow(r167920, r167921);
double r167923 = 0.6666666666666666;
double r167924 = pow(r167922, r167923);
double r167925 = cbrt(r167922);
double r167926 = r167924 * r167925;
double r167927 = 0.3333333333333333;
double r167928 = pow(r167926, r167927);
double r167929 = r167919 * r167928;
double r167930 = cbrt(r167920);
double r167931 = r167929 * r167930;
double r167932 = r167918 + r167931;
return r167932;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.5
Applied pow1/316.5
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cube-cbrt0.3
Simplified0.2
Final simplification0.2
herbie shell --seed 2019212
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))