x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r151105 = x;
double r151106 = y;
double r151107 = r151106 * r151106;
double r151108 = r151105 - r151107;
return r151108;
}
double f(double x, double y) {
double r151109 = x;
double r151110 = y;
double r151111 = r151110 * r151110;
double r151112 = r151109 - r151111;
return r151112;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019212
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))