x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r470094 = x;
double r470095 = y;
double r470096 = z;
double r470097 = r470095 * r470096;
double r470098 = r470094 - r470097;
return r470098;
}
double f(double x, double y, double z) {
double r470099 = x;
double r470100 = y;
double r470101 = z;
double r470102 = r470100 * r470101;
double r470103 = r470099 - r470102;
return r470103;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019212
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))