Average Error: 0.1 → 0.1
Time: 7.0s
Precision: 64
\[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z\]
\[x \cdot y + \left(3 \cdot z\right) \cdot z\]
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
x \cdot y + \left(3 \cdot z\right) \cdot z
double f(double x, double y, double z) {
        double r340333 = x;
        double r340334 = y;
        double r340335 = r340333 * r340334;
        double r340336 = z;
        double r340337 = r340336 * r340336;
        double r340338 = r340335 + r340337;
        double r340339 = r340338 + r340337;
        double r340340 = r340339 + r340337;
        return r340340;
}

double f(double x, double y, double z) {
        double r340341 = x;
        double r340342 = y;
        double r340343 = r340341 * r340342;
        double r340344 = 3.0;
        double r340345 = z;
        double r340346 = r340344 * r340345;
        double r340347 = r340346 * r340345;
        double r340348 = r340343 + r340347;
        return r340348;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.1
Herbie0.1
\[\left(3 \cdot z\right) \cdot z + y \cdot x\]

Derivation

  1. Initial program 0.1

    \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z\]
  2. Simplified0.1

    \[\leadsto \color{blue}{x \cdot y + 3 \cdot \left(z \cdot z\right)}\]
  3. Using strategy rm
  4. Applied associate-*r*0.1

    \[\leadsto x \cdot y + \color{blue}{\left(3 \cdot z\right) \cdot z}\]
  5. Final simplification0.1

    \[\leadsto x \cdot y + \left(3 \cdot z\right) \cdot z\]

Reproduce

herbie shell --seed 2019212 
(FPCore (x y z)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
  :precision binary64

  :herbie-target
  (+ (* (* 3 z) z) (* y x))

  (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))