1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4 \cdot \frac{x - z}{y} + \left(4 \cdot 0.25 + 1\right)double f(double x, double y, double z) {
double r191803 = 1.0;
double r191804 = 4.0;
double r191805 = x;
double r191806 = y;
double r191807 = 0.25;
double r191808 = r191806 * r191807;
double r191809 = r191805 + r191808;
double r191810 = z;
double r191811 = r191809 - r191810;
double r191812 = r191804 * r191811;
double r191813 = r191812 / r191806;
double r191814 = r191803 + r191813;
return r191814;
}
double f(double x, double y, double z) {
double r191815 = 4.0;
double r191816 = x;
double r191817 = z;
double r191818 = r191816 - r191817;
double r191819 = y;
double r191820 = r191818 / r191819;
double r191821 = r191815 * r191820;
double r191822 = 0.25;
double r191823 = r191815 * r191822;
double r191824 = 1.0;
double r191825 = r191823 + r191824;
double r191826 = r191821 + r191825;
return r191826;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied distribute-lft-in0.0
Applied associate-+l+0.0
Final simplification0.0
herbie shell --seed 2019212
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))