\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)\sqrt[3]{{\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right)}^{3}} \cdot \left(1 - v \cdot v\right)double f(double v) {
double r155942 = 2.0;
double r155943 = sqrt(r155942);
double r155944 = 4.0;
double r155945 = r155943 / r155944;
double r155946 = 1.0;
double r155947 = 3.0;
double r155948 = v;
double r155949 = r155948 * r155948;
double r155950 = r155947 * r155949;
double r155951 = r155946 - r155950;
double r155952 = sqrt(r155951);
double r155953 = r155945 * r155952;
double r155954 = r155946 - r155949;
double r155955 = r155953 * r155954;
return r155955;
}
double f(double v) {
double r155956 = 2.0;
double r155957 = sqrt(r155956);
double r155958 = 4.0;
double r155959 = r155957 / r155958;
double r155960 = 1.0;
double r155961 = 3.0;
double r155962 = v;
double r155963 = r155962 * r155962;
double r155964 = r155961 * r155963;
double r155965 = r155960 - r155964;
double r155966 = sqrt(r155965);
double r155967 = r155959 * r155966;
double r155968 = 3.0;
double r155969 = pow(r155967, r155968);
double r155970 = cbrt(r155969);
double r155971 = r155960 - r155963;
double r155972 = r155970 * r155971;
return r155972;
}



Bits error versus v
Results
Initial program 0.0
rmApplied add-cbrt-cube0.0
Applied add-cbrt-cube0.0
Applied add-cbrt-cube1.0
Applied cbrt-undiv0.0
Applied cbrt-unprod0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019209 +o rules:numerics
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2) 4) (sqrt (- 1 (* 3 (* v v))))) (- 1 (* v v))))