x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r128257 = x;
double r128258 = y;
double r128259 = r128258 - r128257;
double r128260 = z;
double r128261 = r128259 * r128260;
double r128262 = r128257 + r128261;
return r128262;
}
double f(double x, double y, double z) {
double r128263 = z;
double r128264 = y;
double r128265 = x;
double r128266 = r128264 - r128265;
double r128267 = fma(r128263, r128266, r128265);
return r128267;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019209 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))