x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \log \left(e^{\sqrt[3]{\cos y}}\right) - z \cdot \sin ydouble f(double x, double y, double z) {
double r124981 = x;
double r124982 = y;
double r124983 = cos(r124982);
double r124984 = r124981 * r124983;
double r124985 = z;
double r124986 = sin(r124982);
double r124987 = r124985 * r124986;
double r124988 = r124984 - r124987;
return r124988;
}
double f(double x, double y, double z) {
double r124989 = x;
double r124990 = y;
double r124991 = cos(r124990);
double r124992 = 2.0;
double r124993 = pow(r124991, r124992);
double r124994 = 0.3333333333333333;
double r124995 = pow(r124993, r124994);
double r124996 = r124989 * r124995;
double r124997 = cbrt(r124991);
double r124998 = exp(r124997);
double r124999 = log(r124998);
double r125000 = r124996 * r124999;
double r125001 = z;
double r125002 = sin(r124990);
double r125003 = r125001 * r125002;
double r125004 = r125000 - r125003;
return r125004;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied cbrt-unprod0.3
Simplified0.3
rmApplied add-log-exp0.3
rmApplied pow1/30.2
Final simplification0.2
herbie shell --seed 2019209 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))