x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r206812 = x;
double r206813 = y;
double r206814 = sin(r206813);
double r206815 = r206812 * r206814;
double r206816 = z;
double r206817 = cos(r206813);
double r206818 = r206816 * r206817;
double r206819 = r206815 + r206818;
return r206819;
}
double f(double x, double y, double z) {
double r206820 = x;
double r206821 = y;
double r206822 = sin(r206821);
double r206823 = z;
double r206824 = cos(r206821);
double r206825 = r206823 * r206824;
double r206826 = fma(r206820, r206822, r206825);
return r206826;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019209 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))