x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -z \cdot \left(y \cdot 4\right)\right)double f(double x, double y, double z) {
double r191683 = x;
double r191684 = r191683 * r191683;
double r191685 = y;
double r191686 = 4.0;
double r191687 = r191685 * r191686;
double r191688 = z;
double r191689 = r191687 * r191688;
double r191690 = r191684 - r191689;
return r191690;
}
double f(double x, double y, double z) {
double r191691 = x;
double r191692 = z;
double r191693 = y;
double r191694 = 4.0;
double r191695 = r191693 * r191694;
double r191696 = r191692 * r191695;
double r191697 = -r191696;
double r191698 = fma(r191691, r191691, r191697);
return r191698;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019209 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))