Average Error: 0.0 → 0.0
Time: 1.1s
Precision: 64
\[x - y \cdot y\]
\[x - y \cdot y\]
x - y \cdot y
x - y \cdot y
double f(double x, double y) {
        double r106073 = x;
        double r106074 = y;
        double r106075 = r106074 * r106074;
        double r106076 = r106073 - r106075;
        return r106076;
}

double f(double x, double y) {
        double r106077 = x;
        double r106078 = y;
        double r106079 = r106078 * r106078;
        double r106080 = r106077 - r106079;
        return r106080;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x - y \cdot y\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot y\]

Reproduce

herbie shell --seed 2019209 +o rules:numerics
(FPCore (x y)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
  :precision binary64
  (- x (* y y)))