\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r112948 = x;
double r112949 = y;
double r112950 = r112948 * r112949;
double r112951 = z;
double r112952 = t;
double r112953 = r112951 * r112952;
double r112954 = r112950 + r112953;
double r112955 = a;
double r112956 = b;
double r112957 = r112955 * r112956;
double r112958 = r112954 + r112957;
return r112958;
}
double f(double x, double y, double z, double t, double a, double b) {
double r112959 = a;
double r112960 = b;
double r112961 = x;
double r112962 = y;
double r112963 = z;
double r112964 = t;
double r112965 = r112963 * r112964;
double r112966 = fma(r112961, r112962, r112965);
double r112967 = fma(r112959, r112960, r112966);
return r112967;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019209 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))