x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r173881 = x;
double r173882 = y;
double r173883 = r173881 * r173882;
double r173884 = z;
double r173885 = t;
double r173886 = r173884 * r173885;
double r173887 = r173883 - r173886;
return r173887;
}
double f(double x, double y, double z, double t) {
double r173888 = x;
double r173889 = y;
double r173890 = r173888 * r173889;
double r173891 = z;
double r173892 = t;
double r173893 = r173891 * r173892;
double r173894 = r173890 - r173893;
return r173894;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019209 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))