\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r367907 = 60.0;
double r367908 = x;
double r367909 = y;
double r367910 = r367908 - r367909;
double r367911 = r367907 * r367910;
double r367912 = z;
double r367913 = t;
double r367914 = r367912 - r367913;
double r367915 = r367911 / r367914;
double r367916 = a;
double r367917 = 120.0;
double r367918 = r367916 * r367917;
double r367919 = r367915 + r367918;
return r367919;
}
double f(double x, double y, double z, double t, double a) {
double r367920 = 120.0;
double r367921 = a;
double r367922 = 60.0;
double r367923 = x;
double r367924 = y;
double r367925 = r367923 - r367924;
double r367926 = z;
double r367927 = t;
double r367928 = r367926 - r367927;
double r367929 = r367925 / r367928;
double r367930 = r367922 * r367929;
double r367931 = fma(r367920, r367921, r367930);
return r367931;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019209 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))