\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r542833 = x;
double r542834 = y;
double r542835 = z;
double r542836 = t;
double r542837 = r542835 * r542836;
double r542838 = r542834 - r542837;
double r542839 = r542833 / r542838;
return r542839;
}
double f(double x, double y, double z, double t) {
double r542840 = x;
double r542841 = y;
double r542842 = z;
double r542843 = t;
double r542844 = r542842 * r542843;
double r542845 = r542841 - r542844;
double r542846 = r542840 / r542845;
return r542846;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.6 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2019209 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.13783064348764444e131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))