2 \cdot \left(x \cdot x - x \cdot y\right)
2 \cdot \left(x \cdot x - x \cdot y\right)
double f(double x, double y) {
double r659143 = 2.0;
double r659144 = x;
double r659145 = r659144 * r659144;
double r659146 = y;
double r659147 = r659144 * r659146;
double r659148 = r659145 - r659147;
double r659149 = r659143 * r659148;
return r659149;
}
double f(double x, double y) {
double r659150 = 2.0;
double r659151 = x;
double r659152 = r659151 * r659151;
double r659153 = y;
double r659154 = r659151 * r659153;
double r659155 = r659152 - r659154;
double r659156 = r659150 * r659155;
return r659156;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019209 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))