x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r765158 = x;
double r765159 = y;
double r765160 = r765159 - r765158;
double r765161 = z;
double r765162 = r765160 * r765161;
double r765163 = r765158 + r765162;
return r765163;
}
double f(double x, double y, double z) {
double r765164 = x;
double r765165 = y;
double r765166 = r765165 - r765164;
double r765167 = z;
double r765168 = r765166 * r765167;
double r765169 = r765164 + r765168;
return r765169;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019209
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))