x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r165624 = x;
double r165625 = y;
double r165626 = r165625 * r165625;
double r165627 = r165624 - r165626;
return r165627;
}
double f(double x, double y) {
double r165628 = x;
double r165629 = y;
double r165630 = r165629 * r165629;
double r165631 = r165628 - r165630;
return r165631;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019209
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))