x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r118235 = x;
double r118236 = y;
double r118237 = r118235 * r118236;
double r118238 = z;
double r118239 = t;
double r118240 = r118238 * r118239;
double r118241 = r118237 - r118240;
return r118241;
}
double f(double x, double y, double z, double t) {
double r118242 = x;
double r118243 = y;
double r118244 = r118242 * r118243;
double r118245 = z;
double r118246 = t;
double r118247 = r118245 * r118246;
double r118248 = r118244 - r118247;
return r118248;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019209
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))