\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d1, d4 - d1, d1 \cdot \left(d2 - d3\right)\right) + d1 \cdot \left(\left(-d1\right) + d1\right)double f(double d1, double d2, double d3, double d4) {
double r218984 = d1;
double r218985 = d2;
double r218986 = r218984 * r218985;
double r218987 = d3;
double r218988 = r218984 * r218987;
double r218989 = r218986 - r218988;
double r218990 = d4;
double r218991 = r218990 * r218984;
double r218992 = r218989 + r218991;
double r218993 = r218984 * r218984;
double r218994 = r218992 - r218993;
return r218994;
}
double f(double d1, double d2, double d3, double d4) {
double r218995 = d1;
double r218996 = d4;
double r218997 = r218996 - r218995;
double r218998 = d2;
double r218999 = d3;
double r219000 = r218998 - r218999;
double r219001 = r218995 * r219000;
double r219002 = fma(r218995, r218997, r219001);
double r219003 = -r218995;
double r219004 = r219003 + r218995;
double r219005 = r218995 * r219004;
double r219006 = r219002 + r219005;
return r219006;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied add-sqr-sqrt31.8
Applied prod-diff31.8
Simplified0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019208 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))