1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}double f(double x, double y, double z, double t) {
double r130990 = 1.0;
double r130991 = x;
double r130992 = y;
double r130993 = z;
double r130994 = r130992 - r130993;
double r130995 = t;
double r130996 = r130992 - r130995;
double r130997 = r130994 * r130996;
double r130998 = r130991 / r130997;
double r130999 = r130990 - r130998;
return r130999;
}
double f(double x, double y, double z, double t) {
double r131000 = 1.0;
double r131001 = x;
double r131002 = y;
double r131003 = t;
double r131004 = r131002 - r131003;
double r131005 = z;
double r131006 = r131002 - r131005;
double r131007 = r131004 * r131006;
double r131008 = r131001 / r131007;
double r131009 = r131000 - r131008;
return r131009;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.5
rmApplied associate-/r*1.1
rmApplied div-inv1.1
Applied associate-/l*0.6
Simplified0.5
Final simplification0.5
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))