x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(y \cdot 4, -z, x\right)double f(double x, double y, double z) {
double r125751 = x;
double r125752 = y;
double r125753 = 4.0;
double r125754 = r125752 * r125753;
double r125755 = z;
double r125756 = r125754 * r125755;
double r125757 = r125751 - r125756;
return r125757;
}
double f(double x, double y, double z) {
double r125758 = y;
double r125759 = 4.0;
double r125760 = r125758 * r125759;
double r125761 = z;
double r125762 = -r125761;
double r125763 = x;
double r125764 = fma(r125760, r125762, r125763);
return r125764;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))