x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left(\sqrt[3]{{\left({\left({\left(\cos y\right)}^{2}\right)}^{\left(\sqrt[3]{3} \cdot \sqrt[3]{3}\right)}\right)}^{\left(\sqrt[3]{3}\right)}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r124491 = x;
double r124492 = y;
double r124493 = cos(r124492);
double r124494 = r124491 * r124493;
double r124495 = z;
double r124496 = sin(r124492);
double r124497 = r124495 * r124496;
double r124498 = r124494 - r124497;
return r124498;
}
double f(double x, double y, double z) {
double r124499 = x;
double r124500 = y;
double r124501 = cos(r124500);
double r124502 = 2.0;
double r124503 = pow(r124501, r124502);
double r124504 = 3.0;
double r124505 = cbrt(r124504);
double r124506 = r124505 * r124505;
double r124507 = pow(r124503, r124506);
double r124508 = pow(r124507, r124505);
double r124509 = cbrt(r124508);
double r124510 = 0.3333333333333333;
double r124511 = pow(r124509, r124510);
double r124512 = r124499 * r124511;
double r124513 = cbrt(r124501);
double r124514 = r124512 * r124513;
double r124515 = z;
double r124516 = sin(r124500);
double r124517 = r124515 * r124516;
double r124518 = r124514 - r124517;
return r124518;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/315.8
Applied pow1/315.7
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
rmApplied add-cube-cbrt0.2
Applied pow-unpow0.2
Final simplification0.2
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))