x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r201076 = x;
double r201077 = y;
double r201078 = sin(r201077);
double r201079 = r201076 * r201078;
double r201080 = z;
double r201081 = cos(r201077);
double r201082 = r201080 * r201081;
double r201083 = r201079 + r201082;
return r201083;
}
double f(double x, double y, double z) {
double r201084 = x;
double r201085 = y;
double r201086 = sin(r201085);
double r201087 = z;
double r201088 = cos(r201085);
double r201089 = r201087 * r201088;
double r201090 = fma(r201084, r201086, r201089);
return r201090;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019208 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))